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Dune 2000 ps
Dune 2000 ps









dune 2000 ps
  1. Dune 2000 ps mod#
  2. Dune 2000 ps update#
  3. Dune 2000 ps mods#

House Harkonnen The Harkonnens are ruled by the wicked Baron and come from the volcanic waste-planet of Giedi Prime. The Duke also wishes to develop an alliance with the Fremen, the native warriors of Dune. The House's fleets of ornithopters ensure their superior air power backed by Sonic Tanks to humanely destroy enemies. The Duke's famous Mentat, Noree Moneo ( John Rhys-Davies), advises and resides over the Duke's forces on Arrakis.

dune 2000 ps

House Atreides Hailing from the water-planet of Caladan, the Atreides have a strict loyalty to their Duke and follow him with zeal. There are also four non-playable subfactions: House Corrino, the Fremen, the Mercenaries and the Smugglers. According to Elara, they saw many visions of the commander dying -and only in one vision does the commander live and even rise to control massive armies and bring peace to Arrakis.Īs in Dune II, the three main playable factions are House Atreides, House Harkonnen and House Ordos. Meanwhile, Lady Elara ( Musetta Vander) of the Bene Gesserit and bound concubine to the Emperor, secretly takes the commander - the player - into one of the Heighliners, a person whose bloodline and future the Sisterhood had checked.

Dune 2000 ps update#

There was also an update to the download page for Tleilaxu Plague, as there was a minor bug with the original mission scenario where the AI would not get replacement harvesters.Emperor Corrino ( Adrian Sparks) has issued a challenge that the House which can produce the most spice will control its source, the desert planet Dune, with no rules as to how the Houses can achieve the goal. The first is a recreation of the classic Dune 2 Campaign using the Dune 2000 game engine, the second being a new take on both Dune 2000 and the fan favorite Ixian faction.

Dune 2000 ps mods#

Speaking of which, two new mods were added to the site: Dune 2 Campaigns for Dune 2000, and IX Masters of Technology. Both mods were released by Cm_Blast.

Dune 2000 ps mod#

Not much to post, just that we made some more back end improvements, including a more streamlined approach to me uploading your mod submissions to the site, which should lead to faster turn around times and more frequent posts. Hey everyone, just wanted to make a post to let everyone know that I am in fact still alive and kicking. ini file)Īdded: Conditions can be organized by moving up and down (like events)Īdded: Grid color setting and several more settingsĪdded: AI templates (created by Cm_blast)Īdded: Information message upon start when starting program for the first timeįixed: Some errors on BLOXBAT tileset configuration, added missing tiles to new "Sand stains" preset group bmp filesįixed: Improved auto-detection of game folder, detection of missions stored under "Data\Missions" folderĬhanged: Mission settings window should fit 1024 pixels wide resolutionĪdded: Tileset name and Attributes fields on Mission settings windowĪdded: Custom Text.uib field on Mission settings window (mission. Removed: Editor is no longer distributed with tileset. ini files must now contain name of attributes file.Īdded: Loading tileset images directly from game's internal. ini files placed into "tilesets" folder, instead of loading tileset listįrom "config\tilesets.ini". previously opened on second monitor which is nowĬhanged: Program now automatically loads all all. It can be changed in case game loads maps/mission files from different locationįixed: The UI components now should not be messed up on systems where scaling is set to different value than 100%Īdded: Highlighting events having selected condition featureįixed: Program now checks, if window would appear off-screen (i.e. Window is open and is on background or minimizedĪdded: "MissionsPath" setting in. building marker, current block) not showing when Mission settings or Events/Conditions In order to avoid duplicate entry in mission launcherįixed: Editing marker (i.e. AUD files in "Data\Music" folder)įixed: Set Attack Building Rate event: value is named "Arrack rate" instead of "Unknown"įixed: Casualties condition: "Flags?" value renamed to "Proportion" and changed to floating-point number typeĪdded: When temporary "TESTMAP.MAP" file is saved, the map name in ini file is renamed to "TESTMAP" Removed: Draw concrete option (now is always on)Īdded: Play Sound event: now provides dropdown list of sound names (loaded from "samples.uib")Īdded: Play Music event: now provides dropdown list of music names (list of existing. Show grid) are now toggle buttons below minimap instead of Settings menu items Klofkac has released an update for his Map and Mission Editor, this time reaching version 1.3.Ĭhangelog: Fixed: Size preset buttons in Tileset window were off by one positionĬhanged: Some options (i.e.











Dune 2000 ps